Episódios
- 1
Acheron (1)46m
Daryl leads a mission team to scavenge the military base he discovered. Maggie tells her story, prompting a new mission for survival that only Negan can lead. Eugene and his group go through assessment by the Commonwealths paramilitary police.
- 2
Acheron (2)52m
Maggies mission takes the team through a subway tunnel, challenged by lurking walkers and a recalcitrant Negan. With Eugenes group, Yumiko seeks answers about her brother and demands expedited processing into the Commonwealth.
- 3
Hunted43m
Maggies mission team gets separated and hunted by the Reapers. Carol, Rosita, Magna, and Kelly attempt to catch horses for Alexandria. Judith, R.J., Hershel, and Gracie cope with their parents going away.
- 4
Rendition44m
Daryl and Dog get captured by the Reapers. Taken to the Meridian, they reconnect with a familiar figure from their past.
- 5
Out of the Ashes46m
Aaron, Carol, Lydia, and Jerry go to the Hilltop ruins for blacksmith tools and nearby game; Eugenes group goes through orientation at the Commonwealth; Maggie and Negan trudge through the woods; Judith and the kids clash with teenagers.
- 6
On the Inside45m
Connie and Virgil hide in a house; Pope tests Daryls loyalty; Kelly searches for Connie.
- 7
Promises Broken45m
Maggie learns a survival tactic from Negan; Eugenes group clears walkers; Daryl hunts with Leah.
- 8
For Blood42m
The Reapers defend Meridian from a herd; Alexandrians protect themselves from walkers in a storm.
- 9
No Other Way44m
Hellfire rains down on those at Meridian as every fight with the Reapers proves to be a brutal battle. At home in Alexandria, the violent rainstorm rages on as walkers continue to pour in, threatening everyones safety, including Judith and Gracie.
- 10
New Haunts46m
The heroes experience Halloween in the Commonwealth; Daryl and Rosita undergo military training led by Mercer; Carol investigates Ezekiels medical condition.
- 11
Rogue Element47m
Eugene looks for Stephanie; Connie investigates a story on Trooper Davis; Carol helps Hornsby.
- 12
The Lucky Ones45m
Aaron and Maggie meet Governor Pamela Milton as she tours Alexandria, Oceanside and Hilltop. Ezekiel finds himself lucky during a routine checkup. Eugene processes Maxs story.
- 13
Warlords45m
Maggie, Lydia and Elijah help a stranger from another community.
- 14
The Rotten Core43m
Maggie, Lydia, and Elijah help Aaron and Gabriel on a rescue mission. In the chaos, Negan finds himself watching over Hershel. Sebastian coerces Daryl and Rosita into pulling a heist.
- 15
Trust46m
Hornsby inspects the human carnage piled up at the Riverbend Apartment Complex. He knows it doesnt add up and hes determined to prove it one way or another. Taking things into their own hands, Daryl, Gabriel, Aaron, and Maggie try to stay one step ahead of him. As secrets are revealed, boundaries are pushed and an unexpected new job is offered. Ezekiel, too, has a secret of his own; one he hopes to share with Carol. Hornsby marches Daryl and troops to confront Maggie at Hilltop. Rosita investigates the Miltons.
- 16
Acts of God42m
Our heroes are trapped in situations beyond their control. Everyone theyve worked so hard to protect is at risk as danger baits them at every turn. All is at stake. Now, they must decide who and what are worth saving. Each decision comes with its own deadly ramifications. Meanwhile, Eugene and Maxs relationship deepens, but so does the trouble that is brewing inside the Commonwealth.
- 17
Lockdown45m
Daryl and Negan rush to the Commonwealth to stop Hornsby from going after their families. Pamela deals with protestors demanding justice for Sebastians crimes. Mercer needs Rositas help to fight a swarm.
- 18
A New Deal46m
Carol makes a deal with Pamela to wipe the slate clean on behalf of her friends. Aaron, Jerry, Lydia and Elijah get on the road to Oceanside to fill them in on a plan. The Commonwealth celebrates Founders Day.
- 19
Variant49m
Eugene goes on the run, and Mercer is tasked to find him; Aarons group faces a complication on the road.
- 20
What's Been Lost43m
Daryl and Carol investigate the whereabouts of their friends after Pamela disappeared them from the Commonwealth. Unfortunately, their only lead is Hornsby. Meanwhile, Pamela asks Yumiko to prosecute Eugene on behalf of the Commonwealth.
- 21
Outpost 2247m
Separated from their children, Maggie, Gabriel, and Rosita track a military convoy to a mysterious destination. Ezekiel, Kelly, Negan, and Annie find themselves at a work site. Daryl and Carol follow a train that has taken Connie aboard.
- 22
Faith45m
Ezekiel and Negan team up to lead a clandestine labor revolt against the warden. Aaron, Jerry, Lydia, and Elijah catch up with Luke and Jules fleeing Oceanside. Eugene stands trial with Yumiko as his defense attorney.
- 23
Family44m
The Alexandrians and the prisoners head back to the Commonwealth to confront Pamela Milton. Meanwhile, a swarm approaches the city.
- 24
Rest in Peace1h 5m
Daryl and Carol rush Judith to the hospital; Rosita, Eugene, and Gabriel search for Coco; Maggie and Negan take arms against Pamela; the heroes assemble for one last stand.
- 1
Lines We Cross52m
The group in Oceanside continues to train in case the Whisperers return; tensions are high as the heroes struggle to hold onto their concept of civilization.
- 2
We Are the End of the World44m
The origins of Alpha and Beta are revealed; Alpha attempts to toughen up Lydia as they prepare to walk with the dead; the Whisperers create their herds.
- 3
Ghosts47m
The threat of the Whisperers return leads to paranoia sweeping over Alexandria; in the meantime, Carol battles with the need for revenge.
- 4
Silence the Whisperers44m
Still paranoid Alexandrians get riled up over the Whisperers and take their fear out on Negan; back at Hilltop, the group deals with an unexpected safety issue.
- 5
What It Always Is47m
Supplies go missing from Hilltop; Negan is idolized by an Alexandrian; Ezekiel holds a secret.
- 6
Bonds46m
Carol and Daryl go on a mission together while Siddiq struggles to solve a mystery.
- 7
Open Your Eyes45m
Carol pushes boundaries that make Daryl uneasy; Alpha and Beta have reservations about someone.
- 8
The World Before55m
A fight causes tensions in Oceanside while the Alexandrians set out on a high-stakes mission.
- 9
Squeeze45m
In the mid-season premiere, our group must figure out how to get out of a precarious situation.
- 10
Stalker46m
Our group must defend Alexandria from a threatening outside force.
- 11
Morning Star45m
The Whisperers are coming for Hilltop. After Daryl and Lydias encounter with Alpha, the communities must decide whether to run or fight. Meanwhile, Eugenes communication with Stephanie gets complicated.
- 12
Walk with Us44m
Negan helps the Whisperers and Alpha launch an attack against the Hilltop.
- 13
What We Become51m
Michonne takes Virgil back to his mysterious island to reunite with his family; in exchange, Virgil promises weapons that could change the tide of the Whisperer War.
- 14
Look at the Flowers46m
Heroes and villains reckon with the aftermath of the Hilltop fire; Eugene takes a group on a journey to meet Stephanie, with the hopes of befriending another civilisation.
- 15
The Tower42m
The communities prepare for the final battle of the Whisperers War. Meanwhile, Eugenes group encounters Princess.
- 16
A Certain Doom45m
The final battle against Beta and his allies is at its peak. Aaron and Alden find themselves in a predicament.
- 17
Home Sweet Home42m
Maggie has returned with a story she is not ready to share, even when her past catches up to her. Negans safety is at stake again. Daryl and Maggie fight an unseen and unknown threat.
- 18
Find Me43m
An adventure for Daryl and Carol turns sideways when they come across an old cabin. It takes Daryl back to the years when he left the group after Rick disappeared as he relives a time that only the apocalypse could manifest.
- 19
One More47m
Gabriel and Aaron search for food and supplies to bring back to Alexandria. Small tragedies lead to bigger tragedies as faith is broken and optimism is fragmented when they are put to the ultimate test.
- 20
Splinter40m
Eugene, Ezekiel, Yumiko and Princess are captured and separated. Princess struggles with memories of her traumatic past and tries to escape one way or another with the help of Ezekiel.
- 21
Diverged42m
Daryl and Carol come to a fork in the road and head their separate ways. Each going into their own type of survival mode, the easiest of challenges become much harder. Will their individual journeys be the tipping point needed to mend their friendship, or is the distance between them permanent?
- 22
Here's Negan50m
Carol takes Negan on a journey, hoping to minimize the increasing tension. Negan reflects on the events that led him to this point and comes to a conclusion about his future.
- 1
A New Beginning59m
Rick and his group make a risky run into Washington, D.C. to search for artifacts they will need to build the civilization he and Carl envisioned.
- 2
The Bridge46m
The communities join forces to restore a bridge that will facilitate communication and trade; someone is gravely injured at the construction site.
- 3
Warning Signs46m
Ricks vision for the future is threatened by a mysterious disappearance that divides the work camp where the communities are building a bridge.
- 4
The Obliged45m
Ricks vision of a civilized future is threatened by a sudden reckoning with past sins that remain unavenged and unforgiven.
- 5
What Comes After46m
Rick is forced to face the past as he struggles to maintain the safety of the communities and protect the future he and Carl envisioned.
- 6
Who Are You Now?55m
The Survivors encounter unfamiliar faces outside the safety of their communitys walls and must decide whether or not this new group can be trusted.
- 7
Stradivarius44m
Carol seeks out an old friend living alone in a wilderness teeming with walkers; survivors make the perilous trek to a new home.
- 8
Evolution45m
A small rescue mission braves a dangerous herd in their hunt for a missing comrade, only to discover a surprising threat that could doom them all.
- 9
Adaptation52m
The group unmasks a disturbing and dangerous new threat. An escaped captive revisits his past.
- 10
Omega46m
A new arrival at the Hilltop opens up about the leader of a group of mask-wearing savages. A search party sets out on a daring mission to find two missing friends.
- 11
Bounty42m
The savage group led by Alpha confronts the Hilltop in a harrowing attempt to retrieve her daughter; a supply run for the Kingdom turns into a dangerous quest.
- 12
Guardians45m
While one community struggles to ease tensions that threaten to divide from within, the true nature of another group comes into focus; a mission to rescue a friend has deadly consequences.
- 13
Chokepoint41m
Daryls daring rescue mission forces Alpha to unleash a group of her own to retrieve what belongs to her, even if the price is paid in blood; the Kingdoms plans to reunite the communities are put in jeopardy.
- 14
Scars46m
An outsiders arrival forces Alexandria to rehash devastating old wounds; eye-opening secrets from the past are revealed.
- 15
The Calm Before58m
The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years, while some pacts are renewed, other deals will come at a much steeper price.
- 16
The Storm47m
In the aftermath of an overwhelming loss, the communities must brave a ferocious blizzard; as one group deals with an enemy from within, another is forced to make a life or death decision.
- 1
Mercy48m
Rick and his group, along with the Kingdom and Hilltop, have banded together to bring the fight to Negan and the Saviors.
- 2
The Damned42m
The plan involving Alexandrians, Kingdommers and Hilltoppers unfolds. As Rick continues to fight, he encounters a familiar face.
- 3
Monsters42m
Conflict with the Saviors leads to unintended consequences for the Hilltop, the Kingdom, and Alexandria; morality proves tricky in wartime.
- 4
Some Guy42m
A new weapon in the Savior arsenal proves to be a giant hurdle as fighting continues between Ricks forces and those of the Saviors.
- 5
The Big Scary U56m
A close look at Negan and the lives of the Saviors during the conflict through a familiar set of eyes.
- 6
The King, the Widow, and Rick47m
With things looking up for Rick and the group, an argument breaks out at the Hilltop; the consequences of the decision are life versus death.
- 7
Time for After44m
Negan has to enlist the help of his lieutenants in solving a huge issue facing the Sanctuary.
- 8
How It's Gotta Be1h 3m
Every story and battle comes crashing together.
- 9
Honor57m
Rick faces new difficulties after a battle. Meanwhile, the fight continues in other communities as core members face hard decisions.
- 10
The Lost and the Plunderers45m
Groups unite their forces and converge on the Hilltop; Aaron and Enid search for allies; Simon takes matters into his own hands.
- 11
Dead or Alive Or46m
Daryl finds himself in bad company as his group heads to the Hilltop; Gabriels faith gets tested.
- 12
The Key46m
Hilltops leadership faces a difficult dilemma after the arrival of unexpected visitors. Rick comes face to face with an adversary.
- 13
Do Not Send Us Astray43m
Trouble arises when unexpected visitors arrive at the Hilltop and the community is thrust into action; heartbreaking discoveries are made.
- 14
Still Gotta Mean Something56m
A Heaps prisoner makes a discovery; Carol searches for someone in the nearby forest; Rick and Morgan find themselves in the company of strangers.
- 15
Worth58m
With the threat of the Saviors still looming, Aaron continues searching for allies. Daryl and Rosita take action and confront an old friend.
- 16
Wrath52m
The communities join forces in the last stand against the Saviors as all-out war unfolds.
- 1
The Day Will Come When You Won't Be47m
Rick and his group kneel helplessly before Negan and the Saviors. What Negan does will haunt those who survive forever.
- 2
The Well47m
For a number of familiar faces, a new, well-established community seems too good to be true.
- 3
The Cell43m
A new group of survivors seem to have it all in their impressive community, however, there is a price.
- 4
Service1h
While the remaining members of the group try to keep it together in Alexandria, they receive a sobering visit.
- 5
Go Getters45m
Saddled with grief and surrounded by enemies, members of the group try to find safety at the Hilltop before its too late.
- 6
Swear50m
Someone stumbles upon a brand new society unlike anything seen before.
- 7
Sing Me a Song1h 3m
A deeper look at the Sanctuary and the world of the Saviors. Members of Alexandria look for supplies.
- 8
Hearts Still Beating1h 1m
Negans unwelcome visit to Alexandria continues as other members scavenge for supplies and things quickly spin out of control.
- 9
Rock in the Road52m
Rick and the group are led to a new community where they are introduced to its inhabitants and ruler. A familiar face resurfaces.
- 10
New Best Friends46m
While searching for a missing Alexandrian, Rick and his group encounter a mysterious collective, its inhabitants unlike any they have come across.
- 11
Hostiles and Calamities49m
An Alexandrian discovers they must navigate the mysterious, confusing and terrifying world within the Saviors compound.
- 12
Say Yes43m
The group scavenges for supplies; back in Alexandria, someone must make a morally challenging decision.
- 13
Bury Me Here48m
Things do not go as planned when a group of Kingdommers delivers goods to the Saviors during a routine supply drop-off.
- 14
The Other Side47m
The Saviors visit the Hilltop unexpectedly, surprising everyone, with plans of taking more than supplies.
- 15
Something They Need43m
A group of Alexandrians embarks on a journey; one member of the group must make a heartbreaking decision.
- 16
The First Day of the Rest of Your Life1h 1m
The stakes continue to grow higher as paths cross. The group enacts an intricate plan.
- 1
First Time Again1h 5m
Rick and the group are still having trouble assimilating into Alexandria. Will a new threat bring them closer together or drive them further apart?
- 2
JSS43m
When it appears that things are starting to normalize in the settlement, a new problem arises for the Alexandrians.
- 3
Thank You43m
A return home doesnt go as expected.
- 4
Here's Not Here1h 5m
A new face and setting are introduced. With all thats gone on in the apocalypse, can people be trusted?
- 5
Now41m
Following a number of setbacks, the mood in Alexandria grows grim for the sheltered citizens.
- 6
Always Accountable41m
Daryl, Abraham and Sasha encounter many obstacles and a new threat while trying to return to Alexandria.
- 7
Heads Up41m
Alexandria is finally able to begin pulling itself back together; peace is embraced between the two groups.
- 8
Start to Finish41m
After a few moments of peace, trouble finds its way to Alexandria again with a threat that may be too big to defeat.
- 9
No Way Out41m
While trying to escape Alexandria, Rick and his group meet trouble when sudden noise draws walkers towards them with what could be fatal consequences.
- 10
The Next World43m
A simple scavenging run proves to be more tricky, when the survivors are not the only ones after a goldmine of supplies.
- 11
Knots Untie43m
After Rick comes to the realization that Alexandria might not be as safe as he thought, decisions must be made about where to go from here.
- 12
Not Tomorrow Yet43m
Rick and the group realize the only way to maintain the peace of Alexandria is to fight a new enemy. This time, though, our group might be outmatched.
- 13
The Same Boat43m
With no hope of safety in Alexandria, Rick and his band of survivors soon discover a larger world with new dangers and new opportunities.
- 14
Twice as Far43m
Two separate groups leave Alexandria for supplies, and while both worry over the future of the community, they will face immediate danger.
- 15
East43m
When someone goes missing in Alexandria, the community goes on alert, and search parties venture out.
- 16
Last Day on Earth1h 5m
To save one of their own, Ricks group must venture outside the walls; their experience changes their lives forever.
- 1
No Sanctuary44m
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
- 2
Strangers43m
Rick leads a risky mission for a possible small reward when the supplies run low.
- 3
Four Walls and a Roof44m
Rick and the others find themselves pitted against a group of nasty people.
- 4
Slabtown43m
Things appear nice and safe, but there is a bit of a dark side for another group of survivors.
- 5
Self Help43m
A new set of issues confront the group while on a mission.
- 6
Consumed43m
Stakes are high when members of the group must go on a rescue mission in a familiar location.
- 7
Crossed43m
Some members hold down the church while the others are on a rescue mission.
- 8
Coda43m
Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
- 9
What Happened and What's Going On43m
After all the recent trials the group has faced, a slight detour might prove to be the solution theyve been looking for.
- 10
Them43m
The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
- 11
The Distance43m
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
- 12
Remember43m
The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
- 13
Forget43m
As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
- 14
Spend43m
While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
- 15
Try43m
When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
- 16
Conquer1h 5m
Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.
- 1
30 Days Without an Accident43m
Rick and the group are as close to an ideal life as possible at the prison.
- 2
Infected43m
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
- 3
Isolation43m
A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
- 4
Indifference43m
The supply mission faces hurdles; the situation at the prison worsens.
- 5
Internment43m
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
- 6
Live Bait43m
Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
- 7
Dead Weight43m
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
- 8
Too Far Gone43m
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
- 9
After49m
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
- 10
Inmates43m
In the quest for stability and safety, the group faces many obstacles.
- 11
Claimed43m
A number of immediate threats plague Rick. Group members deal with their past.
- 12
Still44m
An enlightened mission springs from a request from one of the group members.
- 13
Alone44m
One group finds a shelter; a group has a realization about protection.
- 14
The Grove47m
After establishing a new shelter, the group considers things returning to the way they used to be.
- 15
Us44m
Survivors rely on brutality and faith.
- 16
A43m
Many paths collide; Rick faces sheer brutality; the group struggles to survive.
- 1
Seed43m
With the world growing increasingly more dangerous and Loris pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
- 2
Sick43m
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
- 3
Walk with Me43m
Andrea and Michonne find a new community of survivors; a decision must be made.
- 4
Killer Within43m
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
- 5
Say the Word43m
Rick struggles after another loss; Michonne is suspicious of the Governor.
- 6
Hounded43m
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
- 7
When the Dead Come Knocking43m
The governor seeks information; a new guest at the prison forces Ricks hand.
- 8
Made to Suffer43m
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
- 9
The Suicide King43m
After the invasion of Woodbury by Ricks group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreeses group.
- 10
Home43m
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
- 11
I Ain't a Judas43m
Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
- 12
Clear43m
Since they are outgunned against the Governors forces, Rick undertakes a mission to get more weapons.
- 13
Arrow on the Doorpost43m
Rick and the Governor contemplate a peace treaty.
- 14
Prey43m
The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
- 15
This Sorrowful Life43m
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
- 16
Welcome to the Tombs44m
The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governors own torture chamber.
- 1
What Lies Ahead1h 3m
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which theyve never seen. Elsewhere, the group search for a missing person.
- 2
Bloodletting43m
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
- 3
Save the Last One44m
The group desperately awaits Shanes return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
- 4
Cherokee Rose44m
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
- 5
Chupacabra43m
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
- 6
Secrets43m
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the worlds new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
- 7
Pretty Much Dead Already43m
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
- 8
Nebraska43m
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
- 9
Triggerfinger43m
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
- 10
18 Miles Out43m
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershels daughter face a crucial decision.
- 11
Judge, Jury, Executioner43m
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carls actions have unintended consequences.
- 12
Better Angels44m
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
- 13
Beside the Dying Fire43m
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Ricks leadership is questioned.
- 1
Days Gone Bye1h 8m
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
- 2
Guts45m
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
- 3
Tell It to the Frogs46m
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shanes advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merles younger brother, Darryl Dixon, as well as Glenn and T-Dog.
- 4
Vatos45m
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
- 5
Wildfire46m
Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
- 6
TS-1946m
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.